Kickstarter CEO to speak at Dig South

Staff Report
Published March 13, 2014

Kickstarter co-founder and CEO Yancey Strickler will be the closing keynote speaker at Dig South, a Southeastern festival of the digital economy held in Charleston next month.

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Kickstarter is an online platform used to fund creative projects. Creators — often filmmakers, musicians, artists and designers — create a page showcasing their idea, product or initiative on Kickstarter. They use it as a platform to reach potential backers.

One entrepreneur has started a Kickstarter campaign to raise money for a Dim Sum mobile food truck in Charleston. A group is working to raise funds for a soundboard and body microphones for an all-youth cast to perform 13 The Musical at Woolfe Street Playhouse.

Another group wants to raise funds for Girls Rock Charleston, a music arts camp in downtown Charleston that serves girls from diverse backgrounds.

Since 2009, the site’s popularity has exploded. It has funded roughly 57,000 projects with roughly $1.01 billion pledged thus far from 5.8 million backers. A 78-person team runs Kickstarter out of its Brooklyn, N.Y., office, and Strickler heads it up.

Strickler will speak Friday, April 11 at 4 p.m. at the College of Charleston TD Arena.

Jon Yarian, owner of SeaChange, a Charleston-based media relations and strategic communications firm, will interview Strickler and guide a Q&A with the Dig South audience.

During Dig South, 175 speakers will discuss software and app development, marketing and social media, investment capital and digital publishing, among other topics, April 9-13 in Charleston.

The festival is designed for entrepreneurs, early-stage startups, “C-level” executives and investors in digital technology, marketing, publishing, media and other businesses using a digital platform.

Session topics will include big data, the media, social media, multichannel marketing, cloud computing, mobile platforms, revenue models, entrepreneurship, investment capital, cyber security, digital health, digital publishing, tech culture, branding, gaming and ecosystems.

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